Attribute

Attributes  are characteristics which improve a character's effectiveness in combat, gathering, or crafting. Different attributes affect different skills and tasks. Character attributes are increased primarily by the equipment worn by the character, and can be negatively affected by skills or status effects, notated with a &#x25B2; or &#x25BC; symbol. The five core attributes which are fundamental to the capabilities of any character are: Vitality, Resilience, Strength, Agility, and Willpower.

Base Attributes
HP, SP, EP, LV, XP

Equipment
Weapons and armor also have attributes attached to them, which augment the user's overall traits.

Weapons have: Armors have: Tools have:
 * / Attack Rating
 * / Initiative Rating
 * / Critical Hit %
 * / Defense Rating
 * / Resistance Rating
 * / Evasion %
 * / Precision Rating - A measure of how accurate a character's attacks are, and whether they are critical hits or misses.
 * / Initiative Rating - A measure of how quickly a character reacts and mobilizes.

All headgear augments rating.

All body armor augments rating.

Soldier-class armor requires to wear and augments  due to the thick armor plating. Heavy armor has the highest defense rating which confers the most protection.

Scout-class armor requires to wear and augments  since the gear is tailored for survivability. Light armor has a modest defense rating, but can substantially augment hit points.

Scholar-class armor requires to wear and augments  since the garment is enchanted. Mystic armor has a low defense rating, but can substantially augment energy points.

Capacities
Some equipment can possess certain traits and grant bonuses from its capacity.